﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test2 : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnTriggerEnter2D(Collider2D collider)
    {
        string tag = collider.tag;
        if (tag == TagDefine.Props || tag == TagDefine.Monster)
        {
            Debug.Log("OnTriggerEnter2:" + collider.transform.name);
        }
    }
}
